Eden Engine is written and scripted strictly in modern C++. Zero garbage collection hitches, zero wrapper overhead, and absolute hardware execution speed.
Engineered in Pure C++
Built specifically for C++ developers who demand raw performance, precise memory allocation, and high-level AI integration.
Write all game logic directly in high-performance C++20 with custom hot-reload modules and seamless engine binding.
Low-overhead native C++ rendering pipeline featuring bindless descriptors, hardware raytracing, and mesh shaders.
Integrated C++ neural inferencing engine for dynamic environment generation, asset synthesis, and intelligent AI behaviors.
Custom linear and pool allocators built to completely eliminate memory fragmentation and runtime garbage collection.
Every system, component, and game behavior in Eden is created in modern C++. You get full type safety, compile-time optimization, and unfiltered direct hardware access.
No managed runtime overhead or foreign language bindings.
Recompile gameplay C++ DLLs instantly without restarting the engine editor.
Accelerated C++ ONNX/Tensor execution embedded into engine ticks.
#include <Eden/Core/Entity.hpp>
#include <Eden/AI/NeuralCore.hpp>
namespace Eden {
class PlayerCharacter : public IEntityBehavior {
public:
void OnUpdate(float deltaTime) override {
// Direct C++ input & physics vector update
Vector3 moveDir = Input::GetMoveAxis();
GetTransform().Translate(moveDir * m_Speed * deltaTime);
// Native C++ Neural Inference Query
m_NeuralCore->SynthesizeKinematics(GetTransform(), deltaTime);
}
private:
float m_Speed{ 14.0f };
Ref<NeuralCore> m_NeuralCore{ nullptr };
};
EDEN_REGISTER_CPP_BEHAVIOR(PlayerCharacter);
} // namespace Eden
AI Asset Generator Preview
Test how Eden's native C++ AI prompt synthesis builds environment shaders and meshes.
Select Your Engine License
Clear pricing tiers designed for solo C++ creators, independent studios, and enterprise game companies.
Essential C++ game engine tools for indie developers.
Full engine flexibility with complete C++ source code control.
Maximum support and scale for commercial game production.
Check out complete C++ API references, rendering pipeline guides, and AI integration samples.